You can vote for multiple adventures. I'll add another poll covering additional adventures.
It only allowed me to choose one, unfortunately. :'(
Former nickname Majestic
Have an ongoing V&V campaign that is now 34 years old
022933211912273F2A2934460 wrote: It only allowed me to choose one, unfortunately.? :'(
I clicked the box to allow people to vote for more than one option. I'm sorry it didn't work.
I think it's a website thing, as I just came across an older poll that had the same issue.
Former nickname Majestic
Have an ongoing V&V campaign that is now 34 years old
Dawn of the Devil has a variety of aliens, a ruined chess HQ, various god-like beings, monsters, and even artifacts. That's pretty impressive, and I mine this one for ideas all the time, and for ways to interpret a high level game (rare among V&V adventures).
RAMBLE
Again, I'd liked to have picked multiples and avoided the appearance of favouritism, but only the one choice was allowed.? "DDWtD" still remains the go-to work as far as compelling motivations for stopping the bad guys are concerned (no "They're holding up the cigarette delivery truck at the town border!? There'll be dozens of people demanding nicorette patches down at the pharmacy!? It'll be...well, not absolute chaos, but definitely crowded at the check-out counter!"), a villain base that offers multiple opportunities for both improv devices and obstacles, and villains that encompassed a wide range of powers, characterizations and fighting styles.? Mr. Willingham is to be congratulated on his crafting a work that has withstood the passage of a generation and is still as compelling as ever.
That stated, any number of the stories given on the above list could fit the same criteria.? Looking forward to more chances to give praise to all these works.
I can't think of a single adventure that can't be re-imagined in 2020. Even the "apologetic" adventure "Pre-Emptive Strike" can be updated to modern times (surely there's SOME "doomsday weapon" that has a single, top-secret location that gets "whoopsied!")
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In fact, when the aliens land FOR REAL I still don't see any depreciation in value for any of the adventures. I see updates in extra-terrestrial lifeforms presented in each of the adventures and probably tech updates in star travel... But I still see the same, ol' adventures chugging along! Lol! Disclaimer: There are NO SUCH THINGS as "aliens." But that's NOT going to stop them!?!?!?!
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Honestly,
I haven't played V&V in 30+ years but many of them are still near and dear to my heart:
Death Duel with the Destroyers ( along with The Island of Dr Apocalypse)is probably the best
but I have a great fondness for Crisis At Crusader Citadel, Force, and From the Deeps of Space.
PreEmptive Strike is okay (wasn't a fan of the Art) To Tackle The Totem and Dawn of the DNA are good fun too.
I think pretty much all the early to mid 80s adventures hold up, but nothing beats Death Duel, as the quintessential super hero adventure.
I agree. Nothing beats the Island of Dr A, and Death Duel. Although Crisis is awesome too.
I realize that the quality of the art is a direct influence on how much I like the module.
@imported_admin That's probably very true for me as well. Willingham's art is brilliant. I love the mini comics he put in the adventure, which shows each of the Destroyers in action- you can tell he had a special fondness for Shapeshifter and Anhillator.