Thundarr the Barbarian
Identity: Thundarr
Side: Good
Sex: Male
Age: Unknown
Level: 7
Training: Agility
Powers:
1. Heightened Defense: -4 to be hit while conscious and mobile.
2. Willpower A: PR=1 per turn or when used as a defense.
3. Special Weapon: Sun Sword: +3 to hit. HTH+1d12, ignores SR less than 12.
4. +2 Accuracy (Training)
Weight: 220 lbs.
Basic Hits: 5
Agility Mod: -
Strength: 18
Endurance: 18
Agility: 15
Intelligence: 11
Charisma: 13
Reactions from Good: +1 / Evil: -1
Hit Mod: (1.6)(2.2)(1)(1.6) = 5.632
Hit Points: 28
Healing Rate: 2.5
Power: 63
Damage Mod.: +1
Accuracy: +2 (+4)
Carrying Capacity: 840 lbs.
Basic HTH Damage: 1d8
Movement Rates: 51? ground
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 7.7
Inventing: 33%
If any of you guys use him, let me know. I'd like to hear what you thought of him.
Ha so cool!
60656C686F010 wrote: Ha so cool!
Thanks, I'll post the other two main characters when I get motivated.
Thundarr the Barbarian
Identity: Thundarr
Side: Good
Sex: Male
Age: Unknown
Level: 7
Training: AgilityPowers:
1. Heightened Defense: -4 to be hit while conscious and mobile.
2. Willpower A: PR=1 per turn or when used as a defense.
3. Special Weapon: Sun Sword: +3 to hit. HTH+1d12, ignores SR less than 12.
4. +2 Accuracy (Training)Weight: 220 lbs.
Basic Hits: 5
Agility Mod: -
Strength: 18
Endurance: 18
Agility: 15
Intelligence: 11
Charisma: 13
Reactions from Good: +1 / Evil: -1
Hit Mod: (1.6)(2.2)(1)(1.6) = 5.632
Hit Points: 28
Healing Rate: 2.5
Power: 63
Damage Mod.: +1
Accuracy: +2 (+4)
Carrying Capacity: 840 lbs.
Basic HTH Damage: 1d8
Movement Rates: 51? ground
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 7.7
Inventing: 33%
Great job. Didn't the sun sword have some anti-magic properties, as Thundarr fought a lot of sorcerors ?
Would be great to see some stats for Ookla and some of his enemies.